

- #ARMA 3 OS X SYSTEM REQUIREMENTS MOD#
- #ARMA 3 OS X SYSTEM REQUIREMENTS UPDATE#
- #ARMA 3 OS X SYSTEM REQUIREMENTS DRIVER#
- #ARMA 3 OS X SYSTEM REQUIREMENTS FULL#
- #ARMA 3 OS X SYSTEM REQUIREMENTS CODE#
However, note that ALiVE Placement (the system that analyses maps for objectives and automatically places AI groups) is completely customisable - for example, you can limit it to only a Platoon strength group and set a small Tactical Area of Responsibility (TAOR). Profiling or not, there is clearly a limit to what servers can handle with 'Visual' AI - lots of players in lots of locations across the map spawning lots of AI into the Visual World will of course have an impact and BIS is the only one that can do anything about that. However, we will be releasing a public alpha for you all to test in due course.ĭo you have any general performance concerns? We will not be extending the closed testing of ALiVE to any other groups at this stage. I think it will be a reasonable compromise, as we all know Arma can only run X number of AI for any given system with Y number of players. This will of course require testing on your hardware, and configured for the types of ops you are looking to support. We are working on a limiter to the profile system, where the mission maker can set a hard top limit on the amount of 'active' profiles that can be in play at any one time. How's the performance in multiplayer when there are players mixed at two or more different objective areas on the map? Does it noticeably take a steep dive in performance? Yes, we have a module that allows you to customise AI skill for the mission. Will it be possible to set up the AI skill with your stand-alone admin actions?

And puts us in good stead when/if BIS release Java support for ARMA.
#ARMA 3 OS X SYSTEM REQUIREMENTS CODE#
But it serves its purpose in the way we code cleaner and more reliably. Wolffy first wrote OOSQF about in Sept 2012 on the MSO Developers Blog. However, we will provide an option in Profile System to spawn on HC in the first release!ĪLIVE Object Oriented SQF - what is this wizardry, something you guys designed in-house?
#ARMA 3 OS X SYSTEM REQUIREMENTS DRIVER#
Server performance with Profiled Virtual AI is already sufficient, so there's been no driver to use HC yet. We technically could back-port most of it to Arma 2 OA, but we didn't think that supported our fresh start on a shiny new gaming platform. Is ALiVE for Arma2, Operation Arrowhead or Arma3?
#ARMA 3 OS X SYSTEM REQUIREMENTS FULL#
The addon is aimed squarely at the COOP community that want full map, realistic company level operations. We have currently serving and ex-forces guys as well as long serving Arma modders and clan members. The guys that spent 2 years developing the Multi-Session Operations persistent mission framework teamed up with other Arma community veterans to bring a new brand of addon to Arma 3. We believe ALiVE War Room is a revolutionary step in Arma gaming - sign up today!
#ARMA 3 OS X SYSTEM REQUIREMENTS UPDATE#
Group admins can update campaign data via the War Room, such as adding map markers, objectives, editing loadouts or adding vehicles and units to the campaign - all via the web platform. This allows groups to run "multi-session operations" by storing game state to a cloud based database.

The platform will provide live streaming capabilities for BLUFOR tracking in a web browser as well as Twitch integration for live helmet cam views and the much awaited ALiVE xStream functionality.īeside events, statistics and streaming, War Room provides the platform for persisting Multiplayer Campaigns. War Room exposes task force wins, losses and leaderboards for performance. War Room offers groups membership to a "virtual" task force operating across the various AO's offered by the Arma 3 engine. War Room allows players and groups to review current and past operations as well keep track of individual and group performance statistics.
#ARMA 3 OS X SYSTEM REQUIREMENTS MOD#
